Server Tick Rate & Client Frame Pacing Calculator
See the exact millisecond desynchronization between what your monitor renders (144Hz - 540Hz) and what the dedicated server simulates (64-tick, 128-tick, or Valve Sub-tick). Calculate hit registration delay windows and packet queue lag.
Server & Display Rates
Server Tick vs Client Frame Alignment (Timeline)
Optimal PacingIn traditional 64-tick CS:GO, a shot fired between ticks was delayed until the next tick boundary (up to 15.6ms delay). CS2 Sub-Tick records your mouse click at the exact millisecond between ticks, eliminating discrete input quantization.