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๐Ÿ’ฃ Counter-Strike 2โ€ขSub-Tick Autoexec Studio

CS2 Sub-Tick Jumpthrow &
Autoexec Bind Generator

Generate tournament-legal 1-key jumpthrow, run-jumpthrow, quick-knife AWP cancel, and fast C4 drop binds for your CS2 autoexec config.

โš™๏ธ Custom Key Bindings

๐Ÿ“„ autoexec.cfg Script Output

How to install in 3 steps:
  1. Go to Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\
  2. Create or edit a text file named autoexec.cfg and paste this content.
  3. In Steam CS2 Launch Options, append: +exec autoexec.cfg

Why Sub-Tick Jumpthrows Are Crucial in CS2

๐ŸŽฏ 100% Pixel Precision

Manual grenade throws vary by 2-5 sub-tick fractions depending on when your mouse button releases. The sub-tick jumpthrow bind sends exact release timestamps to the server for 100% identical trajectory.

๐Ÿƒ Deep Run-Jumpthrows

Smokes like Mirage Window from T-Spawn or Ancient Donut require a 1-step forward momentum before jumping. This script guarantees consistent forward velocity before releasing the pin.

๐Ÿคซ Silent Clutch Mode

During intense 1v2 or 1v3 post-plant clutches, toggling voice chat off prevents distracting teammate screams, allowing you to clearly hear faint defuse or footstep audio cues.

Frequently Asked Questions

Do I still need a jumpthrow bind in Counter-Strike 2?

While CS2 introduced a built-in jumpthrow leniency window (where releasing a smoke during the peak of a jump makes a confirmation grunt sound), human timing can still vary by a few milliseconds. A dedicated 1-key jumpthrow bind guarantees 100% pixel-perfect sub-tick smoke, molotov, and flash lineups every single round.

Where do I save the autoexec.cfg file in CS2?

Save it inside: Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\autoexec.cfg. Then, open Steam, right-click CS2 > Properties > General > Launch Options, and add: +exec autoexec.cfg.

Are these binds allowed in FACEIT and Valve Competitive?

Yes! These binds use standard Valve console commands (+jump, -attack, -attack2) executed without illegal multi-input hardware macros or third-party automation tools, making them 100% tournament legal.