CS2 Sub-Tick Jumpthrow &
Autoexec Bind Generator
Generate tournament-legal 1-key jumpthrow, run-jumpthrow, quick-knife AWP cancel, and fast C4 drop binds for your CS2 autoexec config.
โ๏ธ Custom Key Bindings
๐ autoexec.cfg Script Output
- Go to
Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\ - Create or edit a text file named
autoexec.cfgand paste this content. - In Steam CS2 Launch Options, append:
+exec autoexec.cfg
Why Sub-Tick Jumpthrows Are Crucial in CS2
๐ฏ 100% Pixel Precision
Manual grenade throws vary by 2-5 sub-tick fractions depending on when your mouse button releases. The sub-tick jumpthrow bind sends exact release timestamps to the server for 100% identical trajectory.
๐ Deep Run-Jumpthrows
Smokes like Mirage Window from T-Spawn or Ancient Donut require a 1-step forward momentum before jumping. This script guarantees consistent forward velocity before releasing the pin.
๐คซ Silent Clutch Mode
During intense 1v2 or 1v3 post-plant clutches, toggling voice chat off prevents distracting teammate screams, allowing you to clearly hear faint defuse or footstep audio cues.
Frequently Asked Questions
Do I still need a jumpthrow bind in Counter-Strike 2?
While CS2 introduced a built-in jumpthrow leniency window (where releasing a smoke during the peak of a jump makes a confirmation grunt sound), human timing can still vary by a few milliseconds. A dedicated 1-key jumpthrow bind guarantees 100% pixel-perfect sub-tick smoke, molotov, and flash lineups every single round.
Where do I save the autoexec.cfg file in CS2?
Save it inside: Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\autoexec.cfg. Then, open Steam, right-click CS2 > Properties > General > Launch Options, and add: +exec autoexec.cfg.
Are these binds allowed in FACEIT and Valve Competitive?
Yes! These binds use standard Valve console commands (+jump, -attack, -attack2) executed without illegal multi-input hardware macros or third-party automation tools, making them 100% tournament legal.