CS2 HE Grenade & Molotov Damage Calculator
Simulate exact Source 2 High Explosive (HE) grenade blast falloff by distance (0โ350 units), compare Armored vs Unarmored HP loss, and calculate Molotov burn time to kill (TTK).
โ๏ธ Utility Blast Parameters
๐ฅ Armored vs Unarmored Damage Output
๐ CS2 HE Grenade & Molotov Math Explained
In Counter-Strike 2, High Explosive grenades calculate damage linearly from the center of detonation out to 350 units. Even a tiny vertical step or ledge between the grenade and the player's feet can block line-of-sight rays and slash damage in half.
Meanwhile, Molotovs and CT Incendiary grenades completely bypass Kevlar armor. Fire damage ramps up from 1 damage per tick in the first second up to 8 damage per tick (40 DPS), killing a 100 HP armored player in roughly 3.3 seconds.